Characters with this quality become more sensitive to the animal’s point of view, and are typically reluctant to harm or show cruelty to an animal. The character receives a +2 dice pool modifier for all tests involving the influence or control of an animal (including riding). #SHADOWRUN LUCKY STRIKE SOFTWARE#This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests.Ī character with Animal Empathy has an instinctive feel for handling animals of all kinds. This quality gives the character a +2 dice pool modifier to any Logic Tests involving pattern recognition, evidence analysis, clue hunting, or solving puzzles. #SHADOWRUN LUCKY STRIKE CRACK#The Analytical Mind quality represents the uncanny deductive and logic ability some individuals possess to intuitively crack ciphers, solve puzzles, and sift through data. When using two weapons at once, however, the character must still split his dice pool. The character does not suffer any modifiers for using an offhand weapon (see p. The character can use and handle objects equally well with both hands. If other characters also have Adrenaline Surge or spend Edge to go first in the same pass, those characters act first in order of their Initiative Scores, then, all other characters involved in the combat get to go according to their Initiative Scores. The character need not expend Edge to do so, and may not combine the effects of Edge use on initiative with Adrenaline Surge. The Adrenaline Surge quality allows a character to act first in the first Initiative Pass of a new combat (and only the first), regardless of their actual Initiative Score. It should only be taken for characters that are intended to be played as adepts. Though this quality is inexpensive, gamemasters should be careful not to allow it to be abused. 195 of The Awakened World chapter a sample adept character appears on p. Note that the Magic attribute cannot be raised above the natural maximum of 6 without initiation (see Initiation, p. Additional Power points can be gained by increasing the character’s Magic attribute through the expenditure of Karma. These Power points are used to buy specific adept powers (see p. Characters with the Adept quality get a number of Power points during character creation equal to their Magic attribute. A character with this quality cannot take the Magician, Mystic Adept, or Technomancer qualities. A character with this quality is an adept and starts with a Magic attribute of 1, which can be increased like any other attribute up to a maximum of 6 + initiation grade (see Purchase Attributes, p. Instead, adepts develop powers that improve their physical and mental abilities. Adept characters use their magic in a radically different way than other Awakened characters, by channeling magic through their bodies and minds they do not cast spells or conjure spirits, nor do they typically have access to astral space (see the Astral Perception adept power, p.
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